Vision Statement
I Sea You is an emotional underwater adventure of a
marine biologist and her encounter with Hope, a huge
Whale Shark in the Galapagos. Through virtual reality,
the user embodies this moment of connection and has
the possibility to feel big and small during the mission
of locating a tracker device on Hope. The inner voice
self-reflection becomes a metaphor for individual frus-
tration in front of the growing environmental crisis. The
unique painting aesthetics place a science-based real
story in the limo or truth and imagination.
The experience
VR opens this space of exploration that allows the
user to live the story in an experiential way. During
the journey, the user can navigate and discover the
responsive ocean scene with minimal interactions
and feel that it is actually swimming with wildlife
underwater. The inner voice-like narrative encoura-
ges the active role of the user as the protagonist of
the story with the possibility to act and co-locate the
device on Hope as part of a linear experience.
The Story
The first mission of tagging a whale shark in the
Galapagos makes Sara very nervous. She feels
that all her efforts are too small for the world. Howe
ver, the moment of connection with Hope underwa-
ter changed her perspective and motivated her to
look into the bigger panorama.
Motivation
-Law gap – sea animals – Vulnerable ecosystems
-Real stories that need to be told differently
-Overfishing in the Galapagos
personal experience
Motivate to keep fighting for conservation
Format VR piece as part
installation
Technology VR
Platform: Oculus Quest I – II
Volume short 8-10 minutes
linear interactive story
Audience teens / young
adults
Team
A short introduction to your team members and why their background should inspire potential clients’ confidence.
Alexandra Tamayo
Director
Thomas Gamboa
Programmer
Mariana Silva
3D Artist
Hady Aymen
3D Animation
Vadim Nickel
Sound Design
Valentina Palacios
Narrative Voice
Sofia Green
Marine Biologist Consultancy
Game Play
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